Fallout 4 mod compliation download

Fallout 4 mod compliation download

fallout 4 mod compliation download

If you searching to check on Rifle Fallout 4 Bethesda Mods Assault Rifle Pack Shopping Tips for buy Fallout 4 Survival Challenge Mod Pack Download Fallout​. A recently updated Fallout 4 compilation mod introduces countless Hein84's mod pack can be downloaded a few different ways; there are 1K. It should be used as a tool for learning how to install mods, not a definite list or to Notify each Mod Author when I put one of your mods into this Compilation.

Fallout 4 mod compliation download - are mistaken

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IS HERE! BIGGER & BETTER.

Almost each section has plenty of new mods - sometimes dozens of them, while sections are better organized. Enjoy!

Welcome! I'm Sinitar. I'm a modding-oriented YT author and maximalist mod compiler, and also an author of complete modding guides for Skyrim and Oblivion. This project is a result of months of modding Fallout: New Vegas. I love modding community and always try to support this community as much as I can. One of my goals is to help other players have perfectly modded and perfectly stable games - and that's not some sort of exaggeration.
Fallout: New Vegas is an amazing game and a brilliant RPG. But as many of you may know, Obdisian (studio who actually developed it as Bethesda was only the publisher and provided Obdisian with engine) had only years deadline to create a game of SUCH scope, which is an incredibly short term for an open-world, story-driven RPG with a lot of gameplay mechanics and non-linear gameplay. That's why (and also because game was being made on Bethesda's already 13 y.o. Gamebryo) it had a lot of of bugs, glitches, broken mechanics and unfinished/cut content. The project goal is to change that :) I've personally went through vastly majority of more than mods available for NV atm, picked several thousands from what looked really beautiful/interesting, tested them, compared and then sifted out those that were outdated/bugged/redundant and added the most qualitative/original/stable ones to the list, step by step.
U.L.T.I.M.A.T.E. covers everything - from bugfixing and graphics to tiniest gameplay details. NV has of thousands of mods and it's very hard to check and compare them all, specially for modding newcomers. I did this and chosen everything (or almost everything - guide will be expanded gradually after release) you may need to transform your game into something increadibly beautiful and with badass gameplay, while being able to fit your personal taste at the same time. List of over mods for you to choose from to improve your game to a completely new level is waiting - with performance impact notes, compatibility advices and many other personal notes. Additionally, there's also a dedicated gameplay overhaul made by myself, which is not required, but fits greatly with every setup from the guide.

Complete stability - your game will run smoothly, without crashes and stutters even with hundreds of mods. Thousands of vanilla game bugs fixed.
Everything for graphics - models, textures, weather and lighting, ENB, towns and cities overhauls, interface - to make your NV graphics shine as never before, improving the look of even smallest objects. Besides that, instructions for owner of weaker rigs are also provided.
Everything for gameplay - combat, AI, animations, perks and traits, armors and weapons, quests and new lands, cut content, sounds, music and radio stations, player homes, immersion, companions, utilities and much more - best mods in terms of features and stability are gathered her
But there's more! U.L.T.I.M.A.T.E. offers a unique system of "modules" - pre-made lists of mods, compiled from A to Z for different goals and tastes - casual, hardcore, survival and so on. It's made for people who don't want to go through the guide itself. Now you can just pick a mod list fitting your taste the most and install it following the chosen module - everything will be sorted out for you in it already. New modules will be added gradually.
Guide can be implemented for any rig. For maximum graphics result, you need system which looks like this: GTX (or AMD analogue), good i5 CPU (or AMD analogue), 12GB RAM. But if your system is weaker - don't worry! For mods with most performance impact, I'm providing instruction for lower-end rigs as diseinuak4web.net if your PC is a complete potato/toaster (like, it can only run the basic game itself and any graphics mods, even with performance tweaks are still hurting your fps much) - just skip the graphics section of the guide or proceed to low-end section which contains some useful advices of what you still can use to improve graphics, but not hurt your FPS. Then proceed to it's gameplay part and/or pre-made modules.
Guide also has tips for merging, making merged patches, editing the mods and other advanced techniques.
Lastly, in Files section (showed in this image) you can find the pack of .ini files already pre-configured for stable and ultra HD gameplay and some other mods - you only need to use these inis with few [possible] adjustments needed, depending on your rig - and that's explained in the guide and in a readme file attached. There are also some mods attached for optional download which are tweaked version of existing mods, where tweaks were made for balancing purposes (uploaded with respective authors permissions).
I'm running New Vegas with ~ mods in a real walkthrough without crashes and stutters - and you can have the same or even bigger list. All you need is to follow the guide stability section carefully, and then proceed to the guide mod list part, or it's modules. Simple as that! U.L.T.I.M.A.T.E. stands for its motto. Nextgen look. Badass gameplay. Perfect stability.

Permissions:
Do not re-upload this guide to any other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'b be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable ultramodded game, the happier I will be :)


U.L.T.I.M.A.T.E. features:
  • Complete list of graphics abd gameplay mods, over in total for you to choose from.
  • Detailed installation order.
  • Comfortable and extremely easy-to-navigate design.
  • Patches list for compatibility and my personal remarks for the best result.
  • New mods added in latest big update easy to find by ==NEW== marks.
  • Unique modules with already pre-made mod lists (do not confuse with modpacks) for any taste.
  • Fps-heavy graphics mods marked to keep you aware.
  • List of all basic things/tools/tweaks you need to start modding and have stable game.
  • Pack of .ini files for best possible graphics, gameplay and performance/stability, already pre-tweaked for you. Readme about how to use them included as well. See at "Files" tab (showed in this image).
  • ENB installation guide + tweaks/fixes advices.
  • Separate section for low-end PC owners (which you can still use even if your PC is strong, to have FPS boost).
  • Constant updates and support :)

How to Support:

This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides already took me over working hours in total while they are not monetized in any way and website itself being % ad-free. The more independent I will fee myself as an author, the faster new updates and modules will arrive. But support only if you really want it and able to:



Current guide version/changelog & future updates:


Version: for Fallout New Vegas. Biggest update ever made as for today.

- Added around new mods in total - brand new & revolutionary, huge & tiny, dozens of hidden gems and so much more! Over 70 new graphics mods (also 5 ENB presets) and over new gameplay mods

- Greatly improved guide navigation - now there are navigation buttons (semi-transparent until you hover on them, at the right side of the page) which can quickly get you to needed section instead of endless scrolling. This should save you plenty of time, I hope :)

- Outdated mods or those not needed as better alternatives were added, were removed

- Many typos fixed (thanks to everyone who contributed, especially to you Daralima, I love and hate you :P)

- General sections improvement

- More merging marks

- Modules updated

Future updates:

- Atm - fixes of typos and broken links, if present

- Even more merging marks

- New modules

- To report the issues with the guide (typos, broken links etc) - please drop a message in #suggestions_to_sinitar room in our Discord server.




Update changelog in video:

A demonstration of how New Vegas can look like with U.L.T.I.M.A.T.E. implemented. Also remember that everything about graphics - lighting, saturation, brightness, shaders, (like on new water look in the video), depth of field, letterbox ("black bars") - can be configured or disabled:

Tired of Fallout 4 and Fallout 76? Take a look at this promising spiritual successfor of classic Fallout games:


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Q: What kind of PC specs I need to run U.L.T.I.M.A.T.E. with maximum possible graphics setup?
A: GPU - GTX (or AMD analogue). CPU - i5 k (or AMD analogue). RAM - 12GB. This is more or less medium gaming rig as for today, and with such specs or higher you'll be able to run all graphics mods, ENB and everything you wan from the list. But even if your PC is a complete potato and barely can run New Vegas itself, U.L.T.I.M.A.T.E. is still fully open for you - just skip the graphics part or proceed to low-end section which contains some useful advices of what you still can use to improve graphics, but not hurt your FPS. Then proceed to the gameplay part of the guide, or to the modules with pre-made mod lists. With the stability tips and tweaks in respective section of the guide, your game still will be fully stable even on weak PC.

Q: Should I install ALL mods from this list?
A: You can do this in theory ofc - but you should never do this. Remember that this is not a mod pack - it's a mod list, with description and advices. You should understand that more not always equals better :) Also, the bigger mod list you will have, the more important you'll need to be in terms of compatibility moments. If you want to make your own dream mod list - go through the guide and pick the mods you really like, don't simply install all of them. If you want to save time - pre-made modules are for you to choose from - there you don't need to worry about compatibility as everything is already picked for you and you only need to mimic the mod list and follow additional instructions if they are present. You are the lord of your own game, so even while U.L.T.I.M.A.T.E. provides a definitive list of mods and advices about them, you still need to read mod pages ;)

Q: I also want to install ENB, where's a tips for it?
A: Sure! Whatever you want - it is here ;) Just read a bit further.

Q: I got infinite loading screen/my game crashes with out of memory errors/I have enourmous stutters and FPS drops.
A: Please read "Stability & Essential Bugfixing" section carefully. Read it and install all the things needed before starting to install mods from the main part of U.L.T.I.M.A.T.E. of its modules. I've made this part as much easy to make as it's ever possible - in most of steps you can simply use my .ini files that are already fully adjusted for stable modded game no matter of your Windows version (7,8, 10). All you need is to just follow the stability section carefully and your game will be free of crashes, stutters and memory issues even with hundreds of mods.

Q: Where are you from? A few words about you?
A: Ukraine. Gamer, retarded slavic youtuber youtuber and gym addict. Web-developer in past, fitness trainer and nutritionist now (as hobby).

Q: Would you expand this guide and add this/that?
A: Sure! I'll expand the guide and what if even more important for may players, add new pre-made modules, as well as improving existing ones. If you want to help me deliver them faster, you can support U.L.T.I.M.A.T.E. on Patreon. But do this only if you really want and able to.

Q: In future when U.L.T.I.M.A.T.E. will receive updates, how can I see the new-aded mods between hundreds of others?
A: New mods freshly added to the guide after initial release will be marked with red-colored "==NEW==" sign.

Q: The guide is so short - I see only pictures, where the hell are those mods?
A: U.L.T.I.M.A.T.E. is gently separated into various sections for your comfort. For the same reasons, to not make you constantly scroll through huge wall of text, those sections mod lists are enclosed by "Show/Hide" buttons - just click on the Show button under the section name and it will expand, showing the list of mods in this section. Click on Hide again, and it will close.

Q: What's that &#;sign near some of the mods?
A: As New Vegas has much "shorter" plugin limit compared to Skyrim, for example, merging the mods is more important and common task for NV modding if you're aimed on a big mod list. That's why, to ease your work and save your time significantl, I've made this "indicator" - if the mod has &#;mark near its name, this means you can add this mod to merge make "easy" mering (this will be explained below). Durin the mods installation, don't pay this indicator any attention - but if/when you'll be merging your mods, you will be able to instantly know which mods you can freely merge as is. Please take into account that this indicator "coverage" is not full yet - several dozens of mods already have it and some are fitting the conditions but don't have the mark yet - I'll be gradually marking more and more relevant mods in future updates.

Q: Can you just upload your New Vegas folder with all your mods somewhere so I can just download it and not to choose and install mods one by one?
A: Nope. The reasons:
Firstly - this would be disrespectful as mod authors to re-upload their works somewhere in a one huge pack. I respect their hard work.
Secondly - everyone has absolutely different PC specs, and my personal setup can be absolutely unplayable for many people.
Exactly to solve this "issue" in legal way, U.L.T.I.M.A.T.E. contains modules with already pre-made mod lists of certain type, with all needed instruction and already with all mods compatible - so literally everything you need is to mimic them, if you don't want to go through whole guide by yourself :)

Q: That's all cool and everything, but I wanna stay tuned on updates and have modding chatting, something you can offer?
A: Sure! Just join our Discord server - the biggest and most experienced Discord modding community.

Q: I'm a mod author - I've made a cool mod and it's still not in your guide!
A: Just drop me a pm here or ping me in our Discord server and tell me a few words about your mod - thank you :)

Now, the first and most important rule. Keeping it will load your gun with super bullets and give you stable game even with hundreds of mods installed.

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First of all, make sure your system is prepared:
  • Make sure you have latest game version and all DLCs. Most of mods require DLCs to work properly - if you won't have DLCs, your game simply won't launch when using many dozens of popular mods. Also, guaranteed work of all mods can be ensured on % only on English version of the game. Graphics mods mostly will work fine with any language version, but many gameplay mods will not work properly with other languages and I won't be able to provide troubleshooting support in this case.
  • Disable Steam overlay, Afterburner overlay, disable all posisble overlays in general, disable all possible antiviruses (Windows Defender included), or at least add New Vegas exe and all related modding tools you'll install during the modding (your mod manager, LOOT, etc) to your antivirus/firewall "white list", disable all possible "boosters" and "tuners" programs you may be using. Also disable automatic Geforce Experience game optimization for NV (or similar feature for AMD GPUs). All of them can anytime screw up your modded game and/or it's many settings. Follow the guide and use only what's recommended here.
  • Make sure you have VC++ &#; installed. To install, just download and run the file.
  • Make sure you have DirectX June Redist&#; installed. To install, just donwload into some empty folder, run the file - it will extract plenty of files, then run the installer. After installation is complete, those temporary files - you can delete them.
  • Make sure you don't have the game installed in Program Files. If you have it there - reinstall it on another drive, or at the same drive, but out of Program Files folder.

Good! Before you'll start, watch the video below. Don't pay attention that it's recorded in Skyrim - all the terms and base principles are literally the same in both games. Watch this video completely, from start to finish. Even if you know most of terms explained in it - you'll still find something new, and for modding newcomers it will answer on most of basic questions:

Now, let's make your New Vegas ready for modding and stable!
Attention #1: all steps in this section are obligatory. Do not skip any of them until it's separately mentioned.
Attention #2: U.L.T.I.M.A.T.E.'s stability section contains absolutely everything you need to make your game free of crashes and stutters. This means you don't need to use any other guides/tutorials together with it - some guides are good, but just outdated, most "super secret tweaks" you may find randomly in web are placebo or even directly harmful. Stability mods and tweaks, and their exact combination listed here has proven itself to give the best performance and stability - tested on different PCs, different Windows versions and by many different players.
Similar applies to mods in the list - if you don't see some mod while you was expecting it, most likely it's just forward in the list due to better installation order. Or if some, maybe even really popular mods with a lot of endorsements are not listed here, that simply means they either have stability issues or just have a better and newer alternatives :)
Some really great but sort of very much matter of taste/cheating/highly conflicting mods will be also mentioned in own section in the end- but using mods from this section, you're doing this at your own risk and I won't be able to provide troubleshooting support for them.

1) Install a mod manager per your choice.
Choose between these two mod managers, choice is absolutely a matter of taste. I'm using NMM, but choice is completely up to you:
- Nexus Mod Manager&#; - simple and effective. NMM is recommended for modding newcomers - very intuitive with close to zero learning curve, minimalistic and clear interface while having % of features needed to build even the heaviest mod list. It's also % fine with installing mods that have so called "fomod installer" (when a popup with options to choose appears during installation). NMM is also much easier to manage certain "point" conflicts when overwriting mods. On the page, get the .exe version of latest NMM file. While NMM is very easy to get into, you can also wathc this amazing video tutorial about its setup and usage.
- Mod Organizer&#; - mod manager on steroids, packed with huge amount of cool features. Has longer learning curve, but allows more powerful customization while building the mod list. Many players with advanced modding skills are choosing it, and that's well deserved. It has 2 versions - MO1 and MO2 (both can be downloaded from the files section linked - and don't worry it's Skyrim SE section - it's just hosted there. MO fully supports New Vegas). MO2 has even more features, but it was developed for 64bit games in first turn (like FO4 and Skyrim SE, while NV is 32bit one). MO1 (Mod Organizer 1 Legacy) is complete without additional glitches MO2 may have - so if you're not yet very experienced, but you liked MO, get the MO1. If you're an experienced modder - try MO2. You can also watch some super useful series of video tutorials for MO1 and MO2 here.
Important note about MO usage: this mod manager stores mod files and .ini files in own way, so to edit your ini files you'll need to open them through MO itself.
What about Vortex and FOMM, you may ask?
Vortex - while looking really fancy in Win 10 style, it's very glitchy, doesn't have some fundamental features for serious modding and can simply break your heavy-modded game, making it dysfunctional in many aspects. Do not use Vortex to mod FNV - I won't be able to provide a troubleshooting support if you're using it, please take that into account. Yes, this note still applies for
FOMM - the oldest mod manager for NV. It has 2 versions - older one wasn't updated since and it's just too outdated and unsupported at all. The updated version of it has many it's issues fixed, but still has a lot of another issues and glitches, from minor to major. Correct installation of mods is not guaranteed and I won't be able to provide troubleshooting support for it as well.
Tldr: choose between NMM or MO and have a stable game :)
If something will change in a good way for any of FOMM/Vortex, I'll let you guys know.

2) Install LOOT.
Your best friend to organize load order - the way in which order your mods are going one after another. Loot also shows some useful information - missing masters, dirty records, which can be useful to you. Proper load order is very important to run your modded game without conflicts, as mods (especially gameplay mods) compatibility often depends on it. Download the diseinuak4web.net file via the link provided (image showing file version needed) and isntall, then run it. LOOT usage is very simple - just run it, choose New Vegas as a game and click "Sort plugins". Wait until sorting is finished, click "Apply" and close the program. Here's an image showing the buttons needed. Do this each time you've installed a few other mods, and one more time when your mod list is finished. LOOT is smart and has own database, so in almost all cases automatic sorting is enough - but don't worry, for cases when some manual load order rules are needed, I'll notify you and provide simple instructions :)

3) Install New Vegas Script Extender.
Download the archive (showed in the picture) anywhere at your PC. Unpack it.
Place nvse_1_diseinuak4web.net, nvse_1_diseinuak4web.net, nvse_editor_1_diseinuak4web.net, nvse_diseinuak4web.net, nvse_steam_diseinuak4web.net files to your NV root folder (the main game folder, where New Vegas launcher exe is, [not] the Data folder).
Now, download the latest archive version from here (currently the "nvse_5_1_betaz" archive), save it anywhere on your PC, unpack. Grab all the files in the folder [besides] the "Data" folder and place them into NV root folder same as you did with original NVSE files just now. Confirm overwriting when asked.
From now on and always, launch the game only via nvse_diseinuak4web.net Make a shortcut of it for your desktop and launch game only with it.

4) Install 4GB Patcher.
4GB Patcher increases amount of RAM available for game to use.
To install - download the archive anywhere, unpack and place FalloutNVpatch file to your NV root folder (the main game folder, where New Vegas launcher exe is, [not] the Data folder). Run it. Bingo, your game is patched! Only install it - we'll deal with .ini file tweaks later in one-click way ;)
Note:: if you have GOG version of the game - still install this one - it supports GOG version as well.

5) Install New Vegas Anti Crash.
This mod is a pure magic. No other words for that. One click installation. Bang. Almost all engine crash issues disappearead. Essential and amazing mod.
Just download and install with mod manager.

Download the latest version archive manually somewhere, unpack it and place d3dx9_dll to your New Vegas root folder (where game .exe is, not the Data folder). That's it!
7) Install New Vegas Stutter Remover.
This mod main feature is to greatly reduce amount of stutters in your game. But, it helps against crashes and with memory allocation as well, working in team with previous mods with a great synergy.
Just install with mod manager. Don't do anything else for now. "Anything else" is alredy pre-made for you in the next steps :)

8) Use my New Vegas .INI files (diseinuak4web.net and diseinuak4web.net)
Go to Files section of the guide (showed in this image). There you'll see file named "Base INI Files". These .INI files are [already] pre-configured for ENB usage - you don't need to do anything yourself. Download the archive, unpack it anywhere, grab the diseinuak4web.net and diseinuak4web.net and place them to \Documents\My Games\FalloutNV, overwriting if asked. Now you need to make only 2 tiny adjustments. You can open them with any text editor tool (notepad for example, but I humbly recommend to use this amazing editor - it makes editing the .INI files x10 easier and more comfy for your eye, and it's totally free). So, do the next:
- In diseinuak4web.net, find iNumHWThreads= value. Change the value to the amount of your CPU cores (it's set to 6, so if you have 4 cores - set the value to 4, etc). Save the changes (press CTRL+S) and close the ini file.
- This step is "floating". During your mod list growing, if you'll be experiencing sound lags and/or some sounds not playing at all from time to time, you need this step. If you don't such issues, then don't change the values mentioned in this step. In diseinuak4web.net, find iAudioCacheSize= value. It's set to by default. Double it, setting to Now, in the same file, just in the next line, you'll see iMaxSizeForCachedSound= value. It's set to by default. Doubt it, setting to  Save the changes (press CTRL+S) and close the ini file. These settings should have with sound lag issues in most of cases, but in case that won't be enough still, you can double respective values again (to and respectively) - but this most likely will never be needed. Save the changes, close the ini file.
- In diseinuak4web.net, find sD3DDevice= value. Change it to your GPU name. Note: this part is important. The thing is - yes, you can change that in NV launcher as well, but if you'll launch it first time while different GPU is listed there, NV launcher will reset all other settings to default as well.
- In diseinuak4web.net, find iSize W= and iSize H=. Those, as you already may have guessed, are values for your ingame resolution, where "W" value is width and "H" value is height. It's set to x by default, but if your resolution is different, or you're planning to play in DSR (dynamic super resolution), change these values to whatever your need. Save the changes, close the ini file.
Important note: after you've finished with settings for these two .INI files, set them to "read only" mode. It's also very recommended to not use NV launcher to change ingame resolution and other settings in general - it's reported by many players that even simply launching NV launcher without doing anything reverts some settings (like for grass density, for example) back to vanilla values. Just get a habit to make those changes directly in .INI files - it's much better :)
Also, if you want to return game starting intro (it'd disabled to save your precious time because c'mon, how many hundreds of times you saw it already haha), just change values of "SMainMenuMovieIntro=" and "SIntroSequence=" back to 1 instead of 0.

Optional additional settings to disable mouse acceleration and for more realistic decals/blood/shooting fx visibility range/time (tinker with these settings only after you've finished your mod list completely, sure that everything is running fine and your FPS is fine):


Disable mouse acceleration:

In your game main directory (where game .exe files are), in a file called Fallout_diseinuak4web.net, find [Controls] section and change it's content to these lines:

bAlwaysRunByDefault=1
bBackground Mouse=1
bBackground Keyboard=1
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0


Better decal settings:

In diseinuak4web.net, make the next changes to values (or just paste the lines if you dont have some of them):

fDecalLOD0=
fDecalLOD1=
fDecalLOD2=
fSkinnedDecalLOD0=
fSkinnedDecalLOD1=
fSkinnedDecalLOD2=

bDecalsOnSkinnedGeometry=1
iMaxSkinDecals=12
bAllowProfileDecals=1
bProfileDecals=1

fDecalLifetime=

[Decals]
uMaxDecals=
uMaxDecalCount=
uMaxSkinDecals=
uMaxSkinDecalPerActor=50
bProfileDecals=1
bDecalOcclusionQuery=1


That's it!


9) Install my .INI files for New Vegas Script Extender and New Vegas Stutter Remover.
Go to Files section of the guide. There you'll see file named "INI Files for NVSE & NVSR". Download the file and add it to your mod manager. Install. When asked about overwriting the files - approve it.
That simple, you may ask? Yep! These .INI files are pre-configured with actually working settings for each and every PC. As well as for Windows 7, 8 and Yes, you may have read that NVSR doesn't work properly on Win This issue is also fixed. Unlike from other random settings that can be found in web, these inis also don't have any harmful values, configured in that way so you don't need to bother about adjusting anything no matter what rig you have and on which Windows you are.

10) Install The Mod Configuration Menu.
Allows to configure mods via special cozy menu straight in game. Required for many mods to work properly and makes your modded game life much more easier.
Note: don't forget to intsall the "MCM BugFix 2" file from Updates section in Files tab. Download the update file and simply add the archive to you mod manager and install with mod manager, overwriting when asked.

11) Install JIP LN NVSE Plugin.
This mod is like a required "core" for each second amazing gameplay mod, being an extension to NVSE and adding hundreds of new functions. Basically, without it most of great mods listed below most likely would never appear or work same good. In addition, it also fixes many notorious bugs from vanilla game. Download and install with mod manager, no other actions required.
Note:: With JIP installed, you can check if 4GB patcher is working correctly ingame. Launch the game, open console (~ key) and type GetIsLAA. If console will print 2 in return - that's it.

12) Install Ogg Vorbis Libraries.
This tiny but effective fix greatly helps with audio lags and stutter in the game caused by audio issues, by improving the method how game decodes audio.
This needs to be done manually. Just follow the steps:
- Make an empty folder anywhere on your PC and name it "NV Vorbis Backup", for example.
- Go to NV main folder (where game launcher is located) and find the files called diseinuak4web.net and diseinuak4web.net Copy these two files and place them to previously made backup folder. In this way, we'll simply backup these files, just in case.
- Download Ogg Vorbis Libraries main file (archive).
- Unpack it.
- Take diseinuak4web.net, diseinuak4web.net and place these files into your NV main folder.
- Bingo!

13) Install ENB binaries and my diseinuak4web.net file.
"But wait! Last time I installed those pesky ENBs my PC turned into ash", you may say. The reason for this was incorrect installation and nothing else :) Until your PC isn't something like Pentium Core 2 Duo with Intel HD integrated graphics, you can run at least performance-friendly ENB, just with proper ini settings - they make a huge difference. My gf, for example, is running NV with decent amount of texture mods and ENB on laptop with m GPU (which is really weak as for modern PC standards). So, as you can see, there's literally no reason to not use ENB today.
Secondly, unlike a often-met misconseption, ENB is not just a "thing that changes colors and blurs background". ENB is a complex post-processing engine - meaning it adds visual effects and shaders that game itself simply doesn't support. True antialiasing and actually working ambient occlusion, beautiful detailed shadows, water shaders, godrays, qualitative HDR and much more. Besides that, ENB if easily and fully configurable through ingame interface.
But there's even more - and that's a main part! Even for some personal reasons you won't use ENB itself (meaning ENB presets for graphics enhancement), you still need this step. The thing is, so called Enboost (and actually, just proper settings in diseinuak4web.net) is [improving] your game performance and eleminating memory-related crashes thanks to it's ability to increase total amount of memory game can use, literally bypassing part of 32big game engine limitation. But for this to work, you need to have ENB binaries. In this case, ENB itself as graphics enhancer will not work, but will drastically improve FPS and overall game stability.
Now, we can continue to installation itself:
- Download the archive from the ENBdev website. Scroll down till you see the black pixelated-like arrow. That's a download button.
- Unpack the archive, go to WrapperVersion older, take only diseinuak4web.net and diseinuak4web.net and place them into Fallout New Vegas main folder (where FalloutNV and FalloutNVLauncher .exe files are). Not the \Data folder!
- Go to Files section of the guide. Now, get the file named "Enblocal INI File". Unpack it, and place file called diseinuak4web.net to your NV main folder (same folder where you've just placed ENB binaries). This file, same as NVSE and NVSR inis, it's already pre-configured and only one parameter in it [maybe] will need to be changed. Read below.
- Now, check if you need to change that single parameter in enblocal. Download VRamSizeTest. Unpack the archive, and run diseinuak4web.net (exactly this one, not the DX11 one). If the "Video memory available" value you see there is or higher - congrats, you don't need to change anything at all! You don't need to read next steps.
- If it's lower than , substract from value you have if you're on Win 7, substract if you're on Win 10 and don't substract anything if you're on Win 8. For example, your value there is Correct value needed for Win 7 will be , same for Win 8 and for Win
- Now go to your NV main folder and open diseinuak4web.net file with any text editor (notepad for example, but I once again humbly recommend to use this amazing editor - it makes editing the .INI files x10 easier and more comfy for your eye, and it's totally free). Find the VideoMemorySizeMb= line. Change it's current value () to value you received in previous step. But remember that is [maximum] value, so if your test will show you bigger value - just keep Press CTRL+S to save the changes and close the file. Done!
- In your videocard driver/control panel, for New Vegas, set the Antialiasing, Anisotropic Filtering, FXAA and Ambient Occlusion (SSAO) to "Application-Controlled" (Nvidia) or "Use application settings" (AMD), or to just "Off", in case of application-controlled options are not available.
How to play in borderless windowed mode (working Alt+Tab): set the next values to True instead of False:
ForceBorderless=false
ForceBorderlessFullscreen=false
Note: it very rare cases, ENB borderless doesn't work for some people - in this case, use this little thing for the same feature.

Very important note #1: after you've made these steps, NEVER change your diseinuak4web.net Yes, that means if some ENB preset you will be using has diseinuak4web.net file in it as well - do NOT use it. Simply don't paste it with other ENB preset files, leave it be. This file contains only technical settings related to memory and stability, that's why you should always have only your own one, which is adjusted for your rig.
Very important note #2:
My diseinuak4web.net file already has fps limiter set up. If vastly majority of cases, it's the best way to limit fps in your game (which is needed to prevent some physics glitches and stutters). Make sure that V-Sync and/or other similar FPS limiter features are disabled for New Vegas - check your GPU program settings for NV, tools like Nvidia Inspector and so on - ENB has own FPS limiter which works better with the game. If you'll have multiple sources of FPS limitation for NV, this will cause stutters.

14) Install ENB ENB Hair Fixes.
This is a tiny, but needed mod to fix sometimes happening weird visual glitches with hair.

15) Install Yukichigai Unofficial Patch.
YUP is same as Unofficial Patch for Skyrim or Oblivion. It's an immense compilation of bugfixes - thousands of them! Absolutely titanic work and a must have and essential mod for core bugfixing.
Important note: you don't need Mission Mohave mod. YUP completely superseds it in terms of quality and amount of bug fixes. Besides that, Mission Mohave contains many subjective changes to the game which are not actually bugfixes. Use YUP and only YUP.

16) Install Unofficial Patch Plus.
Another great compilation of bugfixes that's made to be used in team with YUP. Grab it! Optionally, but very recommended - also install Addendum addon from this mod Files section - it contains several other improvements that are not complete bug fixes, but change really notorious things, and change them logically.
Note: if for some reasons you don't want to have UPP own additions that are not directly a bug fixes, but rather a changes to notorious vanilla mechanics (they all are absolutely fine and logical tho, in my opinion), you can use Unofficial Patch NVSE instead :) But use one or another, not both.

17) Install Navmesh Fixes and Improvements and Sandbox's annoyances==NEW==.
Criminally underrated and absolutely amazing mod that does how it's named. It improves and fixes a lot of navmeshes and sandboxes in the game, fixing a lot of issues related to them. Navmeshes is a pathfinding parameters for NPCs in game, so mod helps greatly with many cases when NPCs were acting like a robots. 

18) Now install the Great Collision Trio!
- Precision Collision - Clutter NV
- Unnecessary Physics
- Collision Meshes&#;
These three mods will greatly improve the look and behaviour of many colliding objects in the game - food lying on tables, corpses lying in cars and hanging towers, grenades bounces etc, making position of hundreds of such objects more logical and their physics looking much more realistic.
Install the mods in the same order as they are listed and overwrite when asked.
Note: from Collision Meshes file section, also install the update file. Lastly, download patches for Hectrol Tumbleweed compatibility, OJO BUENO Texture Pack compatibility & PrecisionCollisionClutterFix. Install only PrecisionCollisionClutterFix patch now.

19) Install Placed Creature Corpses use Vanilla Skeletons.
This little mod will prevent many weird glitches related to corpses, especially when playing a modded game.

20) Install Wrye Bash.
A NV version of popular Wrye Bash program. It' an essential tool you need to update leveled lists in your game. What is leveled list? Simply said, everything you can buy and loot - traders inventories, containers loot, items you can loot from fallen enemies and so on. The thing is game itself does not update leveled lists at all by default, so when you're adding mods that adds a new weapons and armors distributed to the world immersively, new items to traders and so on - you need to make a Bashed Patch to update leveled lists. You will need it later, when your mod list is finished. It's usage is very simple and will be explained below :) For now, just download the "Wrye Bash Beta - Standalone Executable" and unpack it anywhere on your PC (just not at Program Files).

21) Install FNVEdit.
An amazing program that allows you to edit mods directly. Download the archive, unpack it and place the folder anywhere, it doesn't matter. You will use it later.
This is very easy and comfy to use tool for fixing some certain mod conflicts and clean the mods (how to clean - look here). Remember that FNV DLC plugins should not be cleaned. It's also needed to make so called Merged Patch - special mod that will handle most of mod conflicts and merge same records. You need both Bashed and Merged Patches in your game. Here's a simple explanation why. Let's say several mods in your load order are affecting same NPC. One mod gives this NPC a new gun. Second mod gives this NPC a new facial details. Third mod gives him a fancy hat and several items that you can loot from him. If you'll be using only LOOT, only the last mod from these 3 will have effect, basing on the load order - so you will see him with a fancy hat only, without new armor, weapon and loot. With Bashed Patch, you will also be able to loot new items from him. And with Merged Patch, you will also see him with new facial details, new gun and that fancy hat, together (as it should be). Great compatibility and all mod features possible to see in game.
Another great feature of FNVEdit is, as it allows you to directly modify mod records, you can make balancing tweaks - for example, nerf some OP modded weapons/armors, or make them stronger, and so on.
Instructions of Merged Patch creation and usage will be provided below.

22) Install Merge Plugins.
Yes, it's hosted at Skyrim mods section - don't worry, it's working absolutely the same for NV. Download the archive and unpack it anywhere you want. Due to NV much lower .esp plugins limit and how amount of plugins are affecting stability, it's very much recommended to always keep amount of plugins below Perfectly, around That's why merging your mods is almost an essential thing for NV, especially if you'll be aiming on a heavy mod list. But dw, there's nothing hard in this at all. Details will be explained below.

23) Install lStewieAl's Tweaks.
This mod is technically a utility mod initially, but with the more and more updates to is, it started to cover vast amount of gameplay moments too, and now it's just an incredible huge collection of tweaks to all possible things (over !) - from notorious stuff like long waiting time, to essential animations bugfixes and realism gameplay features. It can (and will) make your life in NV much more comfortable (and more realistic, if you wanna). Jump while aiming, CTRL+F search in inventory and WASD keys to navigate, assign useful hotkeys for some actions to save time. Disable pip-boy in combat, make weapon realoding manual and skill requirements matter for muh realism if you wanna. Remove annoying delays between hacking attemps, choose between key and lockpick for the lock, hide quest items from inventory to not clutter it, improve pickup promt and pickpocketing mechanics, and over hundred of various utility and gameplay tweaks plus bugfixes. Just browse the mod page to see how actually huge it is. And with all this (fully configurable!) features amount, it doesn't even take a plugin slot. Amazing, isn't it? You can configure it yourself or use my personal .ini file configuration for the guide from files tab. But wait, if there are few hundreds of features in it, how can I be sure your pre-configured inis are balanced and will fit my taste? That's a good question - basically, I've enabled only "QOL" (quality of life) features, which will make your gameplay more comfortable, fix annoying bugs/oversights or save your time without actaully affecting game balance - such features are disabled, and you can tinker with them as much as you like after installing my ini file preset.
24) Install FNV Mod Limit Fix ==NEW==.
This plugin expands New Vegas plugins limit, allowing a maximum of plugins to be loaded, similar to Skyrim. If you're aimed on heavy-modded game, this will still not "save" you from merging - so you'll have to learn about merging later in the guide anyway. But for small mod lists, this plugin is pretty useful.
25) Now install the next few mods. Your game won't crash or have worse performance without them, but it's still a nice little pack of essential mods which fix minor bugs/annoyances/oversights here and there, or giving tiny yet pleasant QOL (quality of life) improvements.
JohnnyGuitar NVSE ==NEW== This mod introduces a few minor engine bug fixes and also is required for some mods below and few other mods in the guide. Asterra's Many Fixes Fixes a lot of things not covered by Yukichigai Unofficial Patch (YUP). Get the "Asterra's Many Fixes with Fixes For Minor Annoyances" mod version. Also install the "Collision Meshes compatibility" and get "Semi-Transparent Door Glass compatibility" file, but don't install it now. Logic and Consistency Fixes Collection of many improvements, most of them are not straight up bug fixes, but small improvements aimed at people who like attention to details - yet absolutely logical without doing something irrational. FOV Slider One of utility mods that I consider absolutelly essential. It adds an MCM menu with options for adjust World Field of View, Player Field of View, Pipboy Field of View and Terminal Screen Field of View. Also allows adjusting the Scope Scissor Amount, Weapon FOV Ratio, FOV Zoom time, Dialogue Zoom time and Dialogue delay time. Psycho and Slasher Bonus Damage Fix Vendors Containers Respawn Fix Get the "Simple Edition". Rebreather Tweaked Ammo Burst Case Count Fix ==NEW==Boxing Fatigue Fix and Tweaks ==NEW==Critical and Effects - Fixes and Tweaks ==NEW==Ammo Script Fixes ==NEW==Gauss Rifle VATS Fix - JIP ==NEW==JIP NVSE Sawed-Offs for Cowboy ==NEW==JIP NVSE Perk and Challenge Tweaks ==NEW==
Optional stability tips (in 99% of cases, you won't need them so just skip this part - use them only if you have stutters no matter what):
#1 - If you're on Win10 and settings provided for NVSR in the Files section are not giving proper effect no matter what (and only in that case), try NVTF - New Vegas Tick Fix. This mod is an alternative to NVSR - it greatly remakes part of its functionality (meaning you should not use NVSR if using this one). The drawback it's ofc doesn't provide same "coverage" as NVSR. Note: if you're using NVTF and you'll see it's giving you better peformance stutters-wise, but you have out of memory crashes with it, set the bModifyDirectXBehavior to 1.

#2 - ReservedMemorySizeMb= value in diseinuak4web.net - if you'll still be getting stutters with value, try diferent ones - , , ,

#3 - If you will be not satisfied with performance when using New Vegas Heap Replacer (dll plugin from step 6), you can try to rollback to "classic" heap replacer by NVSR - for this, simply uninstall New Vegas Heap Replacer and set bReplaceHeap to 1 instead of 0, in NVSR ini (\NVSE\plugins\sr_New_Vegas_Stutter_diseinuak4web.net)

#4 - In some very rare cases, for some rigs, ENB fps limiter causes stutters. It happens really rare, but if you are % sure you have made all the rest of stability adjustments correctly, this may be a culprit. In this case, try to disable fps limiter in diseinuak4web.net (by setting "EnableFPSLimit=" line to "false"), and instead, limit your fps to 59 using your GPU control panel or Nvidia Inspector (this option is recommended).

#5 - if you're experiencing stutters when rotating camera - use the "Camera rotation - Stutter Fix" ini file.


Done! You're ready to build your ultimate mod list - with a stable game & packed with tools needed. Hey ho! :)



Let's rock! First of all - let's give NV a look it deserves <3
Before you'll start, make on good habit right now - never download mods using the "Vortex" button on top - always go to Files section of the mod and see the file version there. Reason is very simple - "Vortex" button (it's not related with Vortex itself, if you're using NMM or MO, you only need to once choose "remember my choice" to browser when asked with which app you want to open such links and that's it) is downloading so called "default" version of the mod (which is the first from top in Files section) - but this "default" version of the file is not always what you actually need. Always download mod files directly from "Files" section.

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UI
(User Interface) is something you'll see each time you will onver inventory, trade, change settings and do many other actions. So before changing the look of game world itself, we need to get the interface look to a new level. You don't want a blurry icons and want UI to look crisp and be comfy, right? Here's a base list of mods for that purpose (more will be listed below, but this part is an essential one). Install in the same order as they are linked and overwrite when asked.

These mods are essential, installing them is a must:

UIO - User Interface Organizer
A must-have mod main purpose is to maintain compatibility between most of popular UI mods.
The Weapon Mod Menu
Mod adds new, much more comfortable to use weapon mod menu. Also prevents game from crashing when using certain weapon mods.
One HUD - oHUD
The more control you have over your UI, the better. This mod allows you to move HUD elements as you want over the screen, toggle them off etc.
Vanilla HUD Remastered
Super-cool mod that update the HUD elements to look great on up to 4k monitor resolutions without having your UI looking as a blurry mess. Note - do [not] choose the Vanilla UI Plus patch in its installer, it will be patched by VUP itself.
Vanilla UI Plus
An amazing mod that greatly improves and optimizes the look of UI without changing the original style itself. It's hosted not on Nexus, but don't worry, the file is absolutely clean. Download the file and add it to your mod manager. Now install with mod manager as usual and overwrite when asked. Also choose plugin option.
Note #1: also download "Vanilla HUD Remastered Patch l" from this mod "Addons" tab, add to your mod manager and install it too.
Note #2: It's strongly recommended to read this short article to get a better understanding of UI mods installations in general - even while I've already provided the correct installation order for core UI mods, author's article will be useful to you :) It will be also useful to you if you're getting "Vanilla UI is overwritten by some other mods" message in MO.
Note #3: important - [nothing] should overwrite this mod files, meaning if there will be an overwrite notification (NMM) or conflict (MO), this mod should take over any other mod (Project Nevada, for example).

Essential part of UI section is done - mods below are optional.

New World Map Texture for New Vegas
The default mod file is black-and-white version. If you want the colored one, install one from optional files section.
Interface Mod - Revelation (Classic Fallout UI)It changes skin of ingame interface. Also the number of text lines was changed in certain places. Changed in this version: Barter, Container, Dialog, Repair Services, Message, Tutorial, Quantity, Reloading Bench, Workbench and Sleep. New scrollbars. Get ONLY the "Standalone mod version by Axonis - Vanilla UI Plus Revelation (New Vegas)" main file.
Minimalistic Crosshairs&#;
Improves the crosshair interface by adding proper gun-sight and interaction crosshairs. Also has few optional versions - choose one.
Better Explosives Indicator ==NEW== Does how it's named. Perk Sorter ==NEW== Sorts your perks by categories in the Pipboy interface: regular perks, traits, feats, and challenges - so you can have an easier time navigating what your character can do. Toggleable True Iron Sights ==NEW== 'True Iron Sights' setting is now hotkey toggleable. Toggleable Crosshair ==NEW== A hotkey for turning crosshair On/Off. Custom Health and AP Visuals ==NEW== Customisable rework of health visuals and AP visuals. Compatible with ENB.

Now a few loading screen mods:

Oblivion Style Loading Screens ==NEW== A beautiful and complete replacer all of the loading screens with a lore friendly image in the style of The Elderscrolls IV: Oblivion. Even Better Loading Screen and Main Menu Replacer ==NEW== Completely replaces loading screen and main menu screens with x high quality, lore friendly, strictly New Vegas related images. NEW Atomic Loading Screens ==NEW== Amazing loading screen pack. Standalone (doesn't replace vanilla ones). Loading Screens Replacer New Vegas ==NEW== Changes over 40 loading screens to quality, lore friendly, cinematic Fallout 3 New Vegas screenshots. Women of New Vegas - Billboards - Loading Screens - Posters - Paintings ==NEW== Women of New Vegas is a complete [adult] overhaul of all loading screens, posters, billboards & framed pictures scattered around the Mojave. What makes it different from all the others is that it uses all gameplay Shots taken by the Nexus community. New loading Screen for New Vegas ==NEW== 40 new loading screens.


I know you're hungry to get that tasty graphics! We'll start right now :)

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Choose and install the ENB preset.

Why ENB first and not the textures mods, you may ask? It's pretty simple. Texture and mesh mods are improving the look of textures (the "skin" of object) and meshes (the "skeleton" of object, its model). ENB is adding completely new visual effects and shaders that game itself is simply not able to have - real AA, SSS, true HDR and qualitative Bloom, detailed shadows, high-quality Ambient Occlusion, Anisotropic Filtering and much more. For the game look it means that New Vegas with just a good ENB preset installed, but without texture/mesh mods at all will visually look much better than with even textures mods, but without ENB. And logically, you should install what's more important first - to see which FPS hit it gives to your game (or doesn't give), and then orient from that.

Rudy ENB or Wanderer's ENB are my personal recommendations to go with - these 2 presets have the best balance between vanilla-wise look and new stunning visuals, great interior lighting and great performance while using the latest ENB binaries. You can also use my ENB preset called Seven Sins ENB (listed below) - I made it as combination of my 2 ENB presets - Rudy and Dreary (shameless self promotion hehe). But ENB is completely matter of taste and this choice ofc only up to you - browse the mod pages, try different presets and keep one you like the most. Also, sometimes ENB presets require certain weather/lighting mod to look as intented - be attentive to that.

Now, one more exciting detail - technically, ENB itself is not a mod - it doesn't modify a single game file at all. Yep! That means you can change ENB preset literally ANYTIME you want without any issues.
Changing ENB presets is very easy - when you want to try a new one, simply delete all the files from existing one, besides diseinuak4web.net - as you may remeber, I mentioned before that you should always keep your own diseinuak4web.net file - never overwrite it with ENB preset diseinuak4web.net (just don't paste diseinuak4web.net file from ENB preset if it has it), and never delete your own diseinuak4web.net. Then paste new ENB preset files, and so on. Also, if certain ENB preset you like requires some lighting mod, for example - don't worry, you can install it after - just don't forget to do this.
Once again - never overwrite, never change and never delete your own diseinuak4web.net file in favor of ENB presets.

Now, the list of ENB presets (will be expanded in future):

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Important note: no matter which ENB you'll choose, you can and should skip all tweaking instructions on its page. All you need is the ENB preset files themsevelves (and don't forget about "never change your diseinuak4web.net" rule). The thing is all ini tweaks for ENB presets are the same - and you already have them. Comfy, isn't it? ;)


Rudy ENB for Fallout New Vegas
One of my favourite ENB presets for NV - as mentioned above, it has great balance between improved visuals and vanilla-friendly look, preserving the desert look on NV worldscape. It also has absolutely amazing interiors look, complete NV/TV/EV support and great performance. If you love the original color scheme of NV and want to keep it but also make much better - Rudy ENB is a great choice. It's also the most up-to-date ENB preset on NV nexus, carrying the latest ENB features.
Dreary ENB
Something like a direct opposite to look of Rudy, this preset is greatly inspited by Metro/Stalker series - it's bleak, dark and gives a deep cinematic look. Most likely the best cinematic/bleak preset for NV and one of my 3 favourite presets. If you love the desaturated visuals - try it for sure.
Note: don't forget to install "Fix for dark regional weathers" file from Update Files section.
Wanderer's ENB
Absolutely amazing ENB preset that greatly combines cinematic look for exteriors, but still having it close to original look, with beautiful interiors with great color/brightness balannce, and a great performance. On of my 3 favourite ENB presets ever and one I'm currently using now in my own walkthrough.
Note: if you want to have a Letterbox ("black bars") effect with it, just copy the "diseinuak4web.net" and "diseinuak4web.net" files from Rudy ENB \enbseries folder to your game \enbseries folder. This will add Letterbox and allow you to control it directly in game, via ENB GUI :)
Seven Sins ENB - Cinematic Highly Compatible Preset
This is ENB preset I made combining Rudy and Dreary, taking cinematic exteriors look from Dreary and interiors look from Rudy, with my minor edits. It's also fully compatible with all "visions" and has compatibility versions for Realistic Wasteland Lighting, Interior Lighting Overhaul and both of them together.
Note: this preset is also very performance-friendly itself, and I additionally made "ultra-performance" version which may help owners of low-end rigs.
Onix ENB
Really well-made preset with a touch of "photorealism" - bright and sharp look, at golden middle in terms of saturation.
Nevada ENB - Edition
Pretty similar to previous preset, but still a bit different at the same time, also with a bit more saturated interiors.
DYNAMO ENB
A beautiful, saturated vintage preset.
The ENB of the Apocalypse - New Vegas
"Bleached" and high-contrast one.
ENHANCED SHADERS - ENB
Old but good, balanced preset and pretty much vanilla-friendly.
Viradia ENB - Colors and Lighting enhancement
This preset can be best described as "Vanilla Plus ENB".
Overgrowth ENB
A bleak ENB preset, similar to Dreary in some way, but much more bright and not that much desaturated.
Zenith and Xenith ENB Remastered
Another one "Vanilla Plus" preset, with a bigger saturation level.
Exotic ENB
A really good mix between cold and warm tones at the same time.
DUST ENB
Grim, desaturated and dark ENB preset - another alternative for bleak/cinematic look lovers.
Old World ENB&#;
A preset between vibrance and realism, with a bit of vintage touch.
Fallout New Vegas Beautification Project ENB
A very saturated preset.
Forlorn ENB
Pretty original preset - almost without any colors in it at all.
Midhrastic ENB for Fallout 3&#;
Yes, this preset is hosted on Fallout 3 Nexus, but it [does] work for New Vegas without issues. Place only the next files from it's folder: \enbseries folder, diseinuak4web.net, diseinuak4web.net, diseinuak4web.net and diseinuak4web.net into your NV folder, don't grab other files.
This one also will be a good option for owners of low-end rigs.
NOKENBPreset
Performance-friendly ENB preset with mixed realistic/cinematic look and a bit "blue" tint.
Seasons of the Abyss New Vegas Edition
Saturated preset with "washed out" look.
Mojave Dreams ENBA really well-made preset, vibrant and wamr, trying to make Mojave looking more alive. My personal favourite between similar presets.
Viva La Atmos ENB ==NEW== A simple, bleak yet vibrant ENB for the Mojave with ReShade no top. George's ENB ==NEW== Bright, realistic preset. COBALT ENB - RUST ENB ==NEW== Cinematic preset in two versions. For the Rust version, there's an optional addon available. Broken Paradise ENB ==NEW== One of my personal top-5 favourite ENB presets atm. Bright and cinematic during the day, dark at night and in interiors. Note: doesn't properly support NV/EV/TV and minor features like letterbox/vignette, but you can simply inject these by taking respective files from \enbseries folder in my Seven Sins ENB, dropping them in this preset \enbseries folder and approving overwriting. Minimal ENB ==NEW== Stands for its name. Vanilla-like, very performance-friendly.



Now, we can go to the main part - improving the look of textures and models themselves.

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First of all, we'll install some really big mods that will serve as amazing "base" for improving the big part of game's objects and effects look. Now, important moment - for graphics mods, installation order matters a lot, so you simply need to install the mods exactly in the same order as they are listed here. Until there are separate instructions - simply overwrite everything when asked (if you're using NMM) or give bigger priority (MO). In some cases when you will need to overwrite certain mods and not overwrite other ones - I'll mention that and provide clear instructions. Take it slowly, without rush - when some mods will need additional "tinkering" regarding compatibility - eveything is explained. Don't rush and you'll be fine, guranteed :)

World textures and flora:
NMCs_Texture_Pack_For_New_Vegas
Really big and qualitative texture pack for NV and perfect choice to start with.
Go to Files tab: download and install MEDIUM files, namely the "NMCs Textures NV MEDIUM Pack Part 1 of 2 FOR NMM" and "NMCs Textures NV MEDIUM Pack Part 2 of 2 FOR NMM". After that, install "NMC New Vegas Patch for ALL Sized packs" file.
That's an important detail here - even if you have a monster rig, still install MEDIUM pack - you'll see no visual difference in regular gameplay compared to LARGE version, but save a lot of VRAM.
If your GPU has less than 3GB of VRAM - install the SMALL version, namely the "NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM".

OJO BUENO Texture Pack
Go to Files tab: download and install HIGH version of the mod. Pretty much the same as with NMC, you'll see no visual difference in regular gameplay compared to ULTRA version, but save a lot of VRAM.
After you installed this mod, install compatibility patch from "Collision Meshes" (the "OJO BUENO Texture Pack compatibility" file) mod you downloaded earlier.
If your GPU has less than 3GB of VRAM - install the PERFORMANCE version.
After you've installed the mod itself, make sure to install "Ojo Bueno Vending Machine Update ULTRA" from Optional Files. Yes, exactly the Ultra - it's a texture for only 2 objects, so even with best possible textures this won't affect your performance in general, and those Nuca Cola machinces deserve the best!

Wasteland Flora Overhaul
Does how it's called - a great HD overhaul of vanilla flora + new trees and plants placed here and there without breaking the original look of Mojave.
Now, about the mod versions. There are 3 of them - Fertile, Dead and ESP-less. I'm personally the Dead version - it completely preserves the original look, but it's completely a matter of taste. Fertile version adds more flora with more beautiful trees and plants models, but as can be guessed from it's name, there are more trees and many of those trees are green and more "alive"-looking.
If your GPU has less than 3GB of VRAM - Fertile version may hit your FPS more noticably, so choose between it and Dead version for performance sake.. Before actually using it in walkthrough, go to some places with noticable amount of trees and mark your fps there, save and exit. Install the Dead version and check fps again with it. If you won't see any noticable loss (~5 fps is fine) - good, you're fine. If, depending on your GPU, you will see noticable fps hit - remove the Dead and install ESP-less version, it should be fine.
Installation instructions for each version:
Dead version - Install "Wasteland Flora Overhaul (Dead) " from Old Files
Fertile version - Install "Wasteland Flora Overhaul vb" from Main Files.
ESP-less version - Install "Wasteland Flora Overhaul ESP-less and LOD-less" from Main Files.

Cow Food(OPTIONAL)
This mod is purely OPTIONAL - look into Files page, try different mod versions, look if you like the grass in game. My ini settings are already covering grass density, so for simply more dense vanilla grass you don't need it. This mod will give slightly different variety of grasses and so, visually different grass density - maybe you'll like it more than just with ini settings. It also has grees grass textures if you want "summer/alive" look of New Vegas (which is not "lore-friendly" ofc, but still may fit someones taste). This mod plays greatly with Fertilve version of Wasteland Flora Overhaul - if you don't want "spring" visual overhaul for your game - you don't need it.

Now, let's go for weapons, armors, creatures and effects:
HD Hi-Res World View Weapon Textures
A base weapon retexture pack which we'll overwrite with others listed below - it's still needed as it covers some textures not covered by other mods.
Weapon Mods Expanded - WMX
This mod is actually mostly a gameplay one, bot for proper work with other mods together, we need to install it now.
WMX is absolutely essential mod that adds modifications to each and every weapon in the game (which was not possible in vanilla and many weapons simply didn't have any modifications at all) [including] melee weapons as well.
Important: after you installed it, download DLC & EVE patches (install DLC patches now choosing the DLC merged option and EVE patch after EVE installation below), also download Weapon Retexture Project (WRP) patch, but we'll install it AFTER both WMX and WRP, there are special instruction for this, provided later. Also, make sure to load WMX after Asurah Reanimation Pack (if you'll be using it). Lastly, make sure that "diseinuak4web.net" plugin is loaded in the very end of your load order (after Bashed and Merged patches as well). Lastly, grab a WMX patch from optional files here==NEW==.
IMPACT + Compatibility Edition patch
As it's named - covers impact fx and fixes tons of illogical impact visuals. Install the mod itself first, then overwrite with Compatibility Edition file.
EVE - Essential Visual Enhancements
A mod from the same author that covers huge amount of various effects - fire, shooting effects, weapons, explosions etc. Also make sure to install "EVE Fiery Fix" from Optional Files, and grab this neat patch==NEW== for it.
Note: after you've installed this mod, install WMX EVE patch (you've already downloaded it from WMX page, choose "WMX-EVE-AllDLCMerged" option in installer). You can also optionally install laser rifle recolor.
Enhanced Blood Textures
Amazing mod retexturing all blood visuals.
EXE - Effect teXtures Enhanced
Badass mod from author of Impact and EVE - all 3 mods from this author are "crossing" in coverage of some textures, and installed in this exact order will give you the best result.
Note: after installation, check water surfaces in game and if you'll have pixelated water textures - DELETE files in data/textures/water folder
Weapon Retexture Project - WRP
Great mod that retextures most of weapons with a stunning quality.
Important moment: install "Weapon Retexture Project" version from Old Files section. Using the "old" version doesn't mean it's bad - it simply covers a bit less than latest version, [BUT] - the main point here and in exact installation order of mods starting from WMX till this one is simple - one can have either not all mods listed here and so, much lesser coverage, or follow certain installation order and few more simple instructions to have the biggest retexturing coverage and everything compatible. In the end, you'll have the biggest coverage and the best quality.
Now, the special instructions (nothing hard, don't worry): go to this page and follow the instructions (showed on screenshot here just in case). Basically, you need to install 4 separate retexture mods, then delete diseinuak4web.net and singleshot_diseinuak4web.net files from your \Data folder and install WMX-WRP patch. That's it!
IHWT - Improved Heavy Weapons Textures
Overwrite everything BESIDES WMX and WRP, also install EVE and WMX patches after, namely the "IHWT - GatlingLaser for EVE" and "IHWT - Tesla WMX Patch" files.
Источник: [diseinuak4web.net]

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