Fs19 follow me mod download - seems me
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Follow me V FS19
Follow me V FS19
V
Translations updated by contributors.
Support for baler-and-wrapper combination; FBP (Kuhn DLC).
Increased starting distance to 20, from
Fix for saving/loading distance and offset between savegame-sessions.
Ever wanted to have some vehicles follow you around the map?
With Follow Me you can (though not backwards driving).
Have you ever wanted to make a transport convoy, or just be able to; cut grass dry it rake it bale it wrap it pick it up, with multiple tractors all in one go?
With the Follow Me mod, a vehicle can be told to follow after another vehicle.
How to use it
Before telling about the controls, heres a list of [u]known problems[/u] that may occur when you use it:
The speed of followers may not always be % accurate as it could be, with regards to how fast/slow they should drive when following the trail.
Some vehicles may start to zig-zag, in the attempt at following the [i]trail[/i], due to trying to touch every trail crumb. This is most obvious when reaching a turn at high speeds, and trying to get back on track.
Turning on beaconlights, when having set up a circular convoy i.e. vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A will make the beaconlights repeatedly turn on and off.
Default control keys:
Controls
The action-keys, which can be changed in Options Controls, are defined in two sets:
Myself For the vehicle the player is driving:
RIGHT CTRL + F = Start/stop following the vehicle in front (if possible).
RIGHT CTRL + H = Pause/resume following.
RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5.
RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of
RIGHT CTRL + X = Toggle offset between zero and last value.
press-and-holdRIGHT CTRL + X = Invert the offset (left-to-right, right-to-left).
press-and-holdRIGHT CTRL + W/S to repeat decrease/increase in steps of 1.
Behind To control the vehicle that is following behind me (if any):
RIGHT SHIFT + F = Stop the follower.
RIGHT SHIFT + H = Pause/resume the follower.
RIGHT SHIFT + W/S = Decrease/increase the followers distance to me, in steps of 5.
RIGHT SHIFT + A/D = Adjust the followers left/right offset, in steps of
RIGHT SHIFT + X = Toggle the followers offset between zero and last value.
press-and-holdRIGHT SHIFT + X = Invert the followers offset (left-to-right, right-to-left).
press-and-holdRIGHT SHIFT + W/S to repeat decrease/increase in steps of 1.
Note: Each set of action-keys must use the same modifier-key!
Switching it on/off
To follow some vehicle, point your own vehicle towards it and press the start action (RIGHT CTRL + F).
If no trail crumbs can be found, or the vehicle already is followed by another, a warning will appear and you will have to either move a little bit further towards/back, or change to follow another vehicle.
It is possible to pause driving, and then later resume following the leaders trail, using the wait/resume action (RIGHT CTRL + H).
To stop following, press the same action again (RIGHT CTRL + F).
OLDER VERSION CHANGES:
Support for baler-and-wrapper combination; FBP (Kuhn DLC)
Italian translation of keys description, by Paxly
French translation update by Taco29
Dutch translation update by pewemo
Changed speed & driving behaviour
Limit speed when equipment active
Translations contributed/updated;
Russian by Gonimy-Vetrom
Polish by Ziuta
Italian by xno & Paxly
Spanish by Vanquish
Fix motor stop problem
Fix for vehicle reset/delete
Possible work-around of the currentHelper problem
Upgraded to FS17
Added turn-light indication-state to trail-crumbs
Had to remove traffic-collision-triggerboxes, so will crash into other vehicles! Drive carefully.
Known bugs/problems:
Followers are not able to detect traffic-vehicles, and will therefore collide with them.
Followers speed is not always % accurate.
Too high speed into a turn, or having a slow steering, will make the follower go zig-zag in an attempt at getting back on track.
Follower-vehicles that has no build in traffic-collision-box can (obviously) not detect if they are about to collide with something in front.
Decker_MMIV (DCK)
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